![]() Not entirely, anyway - that's just one part of it. ![]() That's because it isn't a board game about dungeon-crawling. I wasn't sure how it would differentiate itself in an already-crowded market, but now I suspect it'll be a match for many of the best board games out there. It's a good example of how layered this Divinity spinoff is. ![]() a squirrel who was so pumped we could understand it that it gave us a sparkly new hat and info on the dangers that lay ahead. Would our mage be able to chat with it, or was it mere set-dressing? There was no tenser moment in our Divinity: Original Sin board game preview than when we flipped the card to reveal. So when we spotted a squirrel tucked away in the corner of a woodland painting, we thought we'd put it to the test. Considering the enormous deck currently strewn across the table, this sounded too good to be true the game already creaked under the weight of branching narratives and perks like the one that allowed our party's mage to talk with animals. ![]() You see, we'd been told by our host from Larian Studios - developers of the Divinity series and Baldur's Gate 3 - that clues about a location were hidden in a card's artwork. ![]() In the end, it all came down to a squirrel. ![]()
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